Creating a Website

Creating a Website

This is the my first website that I have published, and this is how I went about creating it all.

LAUNCH

LAUNCH

We launched our balloon and this is what happened on our journey. And here is how most of the journey went down.

Finished Code

Finished Code

Here is what some of the code looks like, and what the overall software is meant to do during flight.

Data Visualiser

Data Visualiser

Along side the main project software, we developed a visualizer that would allow us to view the numerical data in a visual sense.

Project Update

Project Update

The clock is counting down and here is what we have completed and we still need to do before we can launch this balloon.

Simulator

Simulator

Testing some prototypes can be expensive, so we decided to simulate what the hardware and software would go through to see the effects and find bugs (unexpected features) in the software.

Rocket Launch

Rocket Launch

In preparation for our final launch, we built a test rocket with prototypes on-board. This allowed us to test everything and find out what will work, what won’t, what should have worked and what we need to change and fix before the final deadline.

YICTE

YICTE

YICTE – Young ICT Explorers. YICTE is a competition run all around Australia getting students who love ICT and anything in general apply their knowledge and abilities to solve real world issues.

Setting Up the Code

Setting Up the Code

We’ve started working on the data logging side of the software, and a working prototype will be complete – of both software and hardware – in time for our YICTE competition entry. We have decided on using C++ and Arduino as the programming languages for the software. 

State Machine

A state machine – or Finite state machine (FSM) – is a way to model computations, which is commonly used in programming and logic circuits. In relation to programming, each state is a section of code or a function and each transition is a the method